Above you'll see two iPhone apps:
- one from Carling, the famous 'iPint' that used the motion sensor and hi-res graphics of the iPhone to make a simple game that most people seemed to download as a way of showcasing the phone's capabilities
- and one from Spotify, the internet music service that allows you to listen to whatever you want for free (with ads) or for a tenner month with no ads at all. Now available as an iPhone app, it recognises your username and picks up where you left off listening to music on any other computer you were signed into.
Both very clever, both capturing the 'technische Zeitgeist', and both offering a degree of 'utility', as economists might say.
It's this U-word that I'd like to think about, albeit briefly. Thing is, Spotify is changing the way I listen to music. I don't have to clog up my laptop memory with songs any more, I don't have to pay a penny more than £9.99 a month for all the music I could ever want to listen to.
And the fact that it's an app on my iPhone means I'll probably use it way into the future. It's got massive utility - in every sense.
I also had the iPint as an app for a while. I don't any longer. it wasn't bad - in fact, I got a lot of laughs out of it and felt slightly more impressed with Carling as a result (although I didn't rush out and buy their lager, weak piss that it is). It's just had its day, that's all.
Its utility was short lived, and as brands experimenting with apps, maybe that's all we should aim for right now.
Do it well, but accept that very few brands have a right - or even the ability - to achieve long term utility as an application.
OR ... do we do as the Nikes of this world have done and invest in a long term utility platform?
Whatever the weather, to approach branded apps either takes commitment or the acceptance that, at best, your app will probably generate a short-term buzz and then be forgotten about as the choice widens and deepens.
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